Look: Forlorn retain their former appearance, but may bear lasting signs of the injury or malady they survived.
Movement: Familiar movements remain practiced and assured. A smith’s hands may work confidently even when their face shows little interest in the work.
Sound, smell & texture: Their voices remain recognizable, though some lose familiar warmth, inflection, or laughter.
Habitat: Forlorn prefer underground places, living and working in the city’s passages and chambers.
Life cycle: Access to the Forgenmelt can allow someone to become Forlorn. Creating Forlorn in the Keep requires both the Older Sister and necromancers.
Lifespan: Forlorn may live long lives, but continue to lose pieces of emotion and personality. Eventually, they reach Apathy.
Sustenance: They need to eat, drink, and breathe, but can endure hunger, thirst, and lack of air longer than before their transformation.
Population: Rare, but not unusual among the Ashduar.
Drive: Forlorn seem deeply attached to the old rituals of their lives, as though trying to keep those lives alive. They also seem strongly attached to those who helped them through their transformation.
Awareness & communication: They retain their former skills and capacity to understand and communicate. They simply seem to care less.