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Brighton Gate

Where the road pays in coin and cider.

Profile

  • Kind: Town
  • Founded: Old. It has existed for about a century.
  • Size: Small, with about 500 structures and around 2 000 people.
  • Environment: Situated on the edge of a forest, on Algeron's northern road. It is the last dependable stop before travelers enter Northern territory.
  • Government: Hereditary.
  • Overall condition: Moderate. Structurally sound but not attractive. Roads are clean, and smells are tolerable.
  • Known for: Renowned for a great variety of drinks.

Layout

  • Streets: Economic focus with large areas, wide streets, many shops and lodgings.
  • Fortification: Lightly fortified, enough to fend off small raids and wild animals.

Economy

Market:

  • Ample space for a fair number of vendor stalls.
  • Vendor Stall Acquisition: First-come, first-served. Merchants queue, pay a fee, and early arrivals choose the best spots.
  • Merchant Overflow / Outside Trade: Merchants may also sell outside the market, but these areas have fewer patrols and guards.

Trade & Resources:

  • The founding decree granted generous privileges to brewers, vintners, and innkeepers. The privileges drew brewers, vintners, and innkeepers from many regions.
  • Orchards and cider presses surround the town. Cider that is not sold or drunk is turned into vinegar in yards outside the walls. Wood is harvested from the forest.

Society

  • Culture: Nobles, merchants, artisans, labourers, and servants all live here. Their rank differs sharply, but the town's prosperity keeps even its lower classes comfortable. People of every rank mix freely, accept one another, and do not treat differences in status as social barriers.
  • Population density: Dense. Buildings are fully occupied. About 10% of the population lives outside the town walls.
  • Demographics: 80% Algeronians, 20% Northerns.
  • Wealth: Affluent. The entire town can live comfortably. The town is incredibly successful. It attracts huge amounts of wealth and constant waves of newcomers.
  • Visitors: Travelers arrive in droves. Multiple groups pass through, increasing congestion. The general mood is neutral. Locals may be hard with outsiders at first, but can become friendly.
  • After dark: Activity is slow. Almost everything is closed. Inns might be open. Town gates are closed at night, but guards are generally ready to open them.
  • Law & crime: The local Town Watch has an appointed captain and a lieutenant, with enough guards to cover key points in town and run patrols. Crime is average, kept down by the town's wealth. Theft and mild violence might occur. It is best to keep an eye out.

Religion

  • Notable place of worship: The Oratory is a modest building with seating for attendees, appointed with items and images relating to all of the Four Sires.
  • Religious climate: Subtle. Followers may be recognized but remain reserved.

History

The Algeronian Crown issued the decree after a border war displaced nearby communities. Royal funds, donations from the Four Sires Church, and merchant contributions financed the settlement.

The founding family died without heirs. The Crown appointed another noble and ordered that family to establish the hereditary line that Brighton Gate still lacked.

Notable Locations

  • Archives / Library: A place of education that keeps records and written information.
  • Shops: General Store (Good Quality), Smithy (Good Quality), Tanner Shop (animal hides, ornament/practical, Good Quality), Sculptor Shop (artist, Fine Quality)
  • Services: Inn (Fine Quality), Tavern (Good Quality), Comedy Club (Fine Quality, among the town's best), Stable (mounts and carts, Fine Quality), Inn (secondary accommodation, Poor Quality), Drama Club (Fine Quality, among the town's best)
  • Hired help: Bows & Slings (ranged specialists, Fine Quality, among the town's best, one team of individuals), Spies (Fine Quality, among the town's best, one team of individuals)

Notable People

  • Judge Raimon Voss: An overworked judge determined to protect people living outside the walls, even though the watch claims those areas fall beyond its responsibility.

Currents

  • Pickpockets: Successful merchants are forcing smaller competitors into failure. Some ruined traders have turned to theft, while others claim the pickpocket reports are being exaggerated to discredit them.