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Algeronian

Key Characteristics

  • Ethos: Ceremonialism and Realism
  • Government: Electoral Kingdom
  • Religion: The Four Sires
  • Heritage: The Keeper Empire
  • Language: Algeronian
  • Traditions: Republic Legacy, Astute Diplomats, Legalistic, Secret Services

Society and Daily Life

In General

  • Cuisine: Plain, frugal food for daily life, with lavish feasting saved for when the rich display their standing
  • Arts and Culture: Civic pageantry of processions, masks, and staged ceremony that turns politics into public theatre
  • Clothing and Attire: Ceremonial dress strictly graded by office, so a person's place is read at a glance

Artifacts

  • One Crown: A guide to power that fuses strategic realism with the science of bias and influence, deeply rooted in the Algeron constitution, showing how to turn these insights into tools for controlling and unifying people.

Social Hierarchy

  • The Crown and central officials: the electoral king and his growing bureaucracy, the rising power the aristocracy is losing ground to
  • Nobles: often decadent, aristocracy is dropping, while central government is rising
  • Priests: an esteemed class, stable for the moment and they handle the bank
  • Merchants and Crafters: rising class
  • Notaries and clerks: the legalistic professionals who keep the contracts, records, and law that the state and trade run on
  • Soldiers and mercenaries: hired companies who do the fighting, with the internal company trusted to guard the cities
  • Labourers: low class in the city
  • Peasants: lower class in the fields

Names

Sigest, Hern, Harth, Rhoadan, Raimon, Rundel (an old volcano)

Usual Way of Saying

  • Unseen Affairs: How people see and talk about government. The dealings of power faking democracy and justice. Using technicalities to do their bidding. The powerful keep faking things to manipulate the people. And people are somehow aware of this, knowing the Unseen Affairs. Also known as the Unseen.
  • End of story. => to close the concept. Focus on effectiveness and completion.
  • Low hanging fruit can still be delicious => no need of too much effort
  • Life is like that.
  • Juice is not worth the squeeze
  • Troubles always come back knocking
  • Cut the rope
  • Three times down, three times up
  • The first time is the challenge
  • Two temples in the same plaza are a call for war
  • Get tough or get plough => either get strong, or others will use you

Festivals and Celebrations

  • The Sirefeast: days of masked processions for the Four Sires, the one time commoners may mock their betters from behind a mask

Army and Martial Customs

Only men allowed as soldiers, currently mostly mercenaries, with only an internal company allowed to safeguard the cities

History and Heritage

Historical Events

  • Foundation of Itis

Notable Factions

  • The O'Eh Sisterhood: an order of women versed in forbidden magic, made an official institution

Notable People

Historical Figures

  • Queen Itis: founder who sent the envoy that established the city
  • Astergius: the first podestà of Itis, the lawyer who won its independence
  • Maelus: the outlaw who built the Kleg's power and engineered Itis's rise
  • King Daer Voltan: first king of the unified Algeron, who wrote the Constitution
  • O'Eh: head of the witches whose blood sacrifice won the final battle
  • Jorgen (an ancient electoral king), more recent, not of the Voltan line

Notable Settlements

  • Itis: the capital, built in Algeron and later made its capital