Galloping Forest
Profile¶
- Kind: Trading Post
- Founded: About 80 years old, built on old ruins. It became important about 40 years ago.
- Size: Large, around 80 structures
- Environment: Beside a very clean river, near a clearing swamp and a pass into the mountains, very strong storms are common
- Ruler: An anarchic syndicate community
- Overall condition: Good
- Known for: The High Judge Court, which keeps Algeron and the Red City friendly and settles their disputes
Geography & Layout¶
- Environment: Close to a very clean river. The bad swamp nearby is getting cleaner. A pass leads into the mountains. Very strong storms are common here.
- Outside Features: An old statue near the pass into the mountains.
Government & Power¶
Leadership:
- An anarchic syndicate community. The chief is chosen in turns.
Law:
- A single sheriff backed by overwhelming law enforcement. Its members wear masks like the Kleg.
Economy¶
Trade & Resources:
- A trading and resting hub: many travellers stop here to sleep, and it offers great food and drink. Cloth runs from the weaver and the tanner up to high-end clothes.
The High Judge Court:
- The town's specialty, a court that keeps Algeron and the Red City on friendly terms and settles their disputes. It offers legal counsel, keeps an important scribe, and runs a university. Its law leans closer to Algeron than to the Red City.
- The court grew out of the old town bench.
Society¶
- Culture: Algeronian, the same as the rest of Algeron
- Population density: An ideal, normal number of residents, but a great many visitors. The place is often crowded and congested.
- Demographics: Many Algeronians, and a few Northerns.
- Wealth: Very wealthy.
- Visitors: Arrive in great numbers and are met warmly. Many stop to sleep.
Religion¶
- An altar of the nature faith, to nature and to rebels.
Relations¶
- Algeron – the kingdom the town leans to, in law and in people.
- The Red City – tied by treaty. The High Judge Court keeps the two friendly.
History¶
Raised about eighty years ago on old ruins: the fortress where the Keeper's humans once stopped an overgrowing forest raised by an Aelven rite. It was founded in the Many Laws, when every matter was written into statute, and it was built to hold courts. Seventy years ago its bench tried the rats eating the town's stores, and under the law that no wild animal may be harmed without process it banished them across the river rather than kill them, ordering a bridge for the crossing.
It rose about forty years ago when the treaty between Algeron and the Red City made it their meeting ground. It has grown lately as the illness lifts from the bad swamp nearby, and it stands as an important outpost, owed above all to that treaty.
Notable Locations¶
- The Rat Bridge: A small stone bridge over the river, built for the rats the town's court banished. It is still kept in repair.
Shops:
- An old and ancient bookstore
- A seller of special wine
- Three general stores
- A stable for carts
- An art shop, new and old art
- A weaver
- A textile works
- A tanner for pelts, feeding the high-end clothes trade
Services:
- A tavern
- A thermal bath
- A guild of caravaneers and cart-makers
- A dice house, for betting
- The Galloping Forest Inn
- A pharmacy
Notable People¶
- Lusbord – a friendly little dog who helps everyone.
Currents¶
- The town is still in full construction.
- The royal family came to visit.
- An important noble has disappeared.
- There has been much rain.