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Galloping Forest

Profile

  • Kind: Trading Post
  • Founded: About 40 years old, built on old ruins
  • Size: Large, around 80 structures
  • Environment: Beside a very clean river, near a clearing swamp and a pass into the mountains, very strong storms are common
  • Ruler: An anarchic syndicate community
  • Overall condition: Good
  • Known for: The High Judge Court, which keeps Algeron and the Red City friendly and settles their disputes

Geography & Layout

  • Environment: Close to a very clean river. The bad swamp nearby is getting cleaner. A pass leads into the mountains. Very strong storms are common here.
  • Outside Features: An old statue near the pass into the mountains.

Government & Power

Leadership:

  • An anarchic syndicate community. The chief is chosen in turns.

Law:

  • A single sheriff backed by an overwhelming law enforcement, who wear masks like the Kleg.

Economy

Trade & Resources:

  • A trading and resting hub: many travellers stop here to sleep, and it offers great food and drink. Cloth runs from the weaver and the tanner up to high-end clothes.

The High Judge Court:

  • The town's specialty, a court that keeps Algeron and the Red City on friendly terms and settles their disputes. It offers legal counsel, keeps an important scribe, and runs a university. Its law leans closer to Algeron than to the Red City.

Society

  • Culture: Algeronian, the same as the rest of Algeron
  • Population density: An ideal, normal number of residents, but a great many visitors. The place is often crowded and congested.
  • Demographics: Many Algeronians, and a few Nortens.
  • Wealth: Very wealthy.
  • Visitors: Arrive in great numbers and are met warmly. Many stop to sleep.

Religion

  • An altar of the nature faith, to nature and to rebels.

Relations

  1. Algeron – the kingdom the town leans to, in law and in people.
  2. The Red City – tied by treaty. The High Judge Court keeps the two friendly.

History

Built about forty years ago on old ruins: the fortress where the Keeper's humans once stopped an overgrowing forest raised by an Aelven rite. It has grown lately as the illness lifts from the bad swamp nearby, and it stands as an important outpost, owed above all to the treaty between Algeron and the Red City.

Notable Locations

Shops:

  • An old and ancient bookstore
  • A seller of special wine
  • Three general stores
  • A stable for carts
  • An art shop, new and old art
  • A weaver
  • A textile works
  • A tanner for pelts, feeding the high-end clothes trade

Services:

  • A tavern
  • A thermal bath
  • A guild of caravaneers and cart-makers
  • A dice house, for betting
  • The Galloping Forest Inn
  • A pharmacy

Notable People

  • Lusbord – a friendly little dog who helps everyone.

Currents

  • The town is still in full construction.
  • The royal family came to visit.
  • An important noble has disappeared.
  • There has been much rain.